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SyMenu Plugin system Messages in this topic - RSS

Gianluca
Gianluca
Administrator
Posts: 1274


28/06/2012
Gianluca
Gianluca
Administrator
Posts: 1274
Hi to everyone.
For the next version (1.18) I will implement a plugin system for SyMenu so that every developer could create, for his purpose and for the community, new features for SyMenu.
If someone is interested in being the first SyMenu plugin creator please contact me directly via contact form (http://www.ugmfree.it/ContactMail.aspx) to obtain the documentation and a basic plugin example I created.
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PoWi
PoWi
Posts: 90


28/06/2012
PoWi
PoWi
Posts: 90
That sounds interesting - and a lot of work for you to implement this plugin system.
What will be possible with this?
Could you give the community a few ideas?
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Gianluca
Gianluca
Administrator
Posts: 1274


05/07/2012
Gianluca
Gianluca
Administrator
Posts: 1274
Hi PoWi.

For now the plugin system only interacts with the contextual menu.

If you put one or more plugins into the right folder (probably will be called "plugin" folder) SyMenu loads them during the start up and includes in the new contextual menu "plugin" element the new entries that allow to launch every single plugin. Practically SyMenu is an host and a launcher for the plugins.

This first step doesn't involves a deeper interaction between SyMenu and these third part software because it is a sort of experiment I would like to do.
Anyway if good software will be written for SyMenu my idea is to extend the interactivity between the two entities.
SyMenu has a lot of good services to offer to third part software such as the multi-language engine (and the best translators worldwide smile ), the automatic updater, a great number of users and a good number of power users that contribute to the project with their reports and excellent proposals.

Well the future will tell us if the direction is right or not.
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Gianluca
Gianluca
Administrator
Posts: 1274


01/08/2012
Gianluca
Gianluca
Administrator
Posts: 1274
The plugin stuff and other new features on which I'm working on have convinced me to advance the SyMenu version to 2.00.
So that the 1.18 version will never be released.
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ineedh3lp
ineedh3lp
Posts: 25


06/08/2012
ineedh3lp
ineedh3lp
Posts: 25
Versions are but numbers : D Can't wait to see the new features in the following release.
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Gianluca
Gianluca
Administrator
Posts: 1274


07/08/2012
Gianluca
Gianluca
Administrator
Posts: 1274
There are plenty of vacancy for tester positions here. So you can have SyMenu in advance :-)
Well... all kidding aside I think that the new version will be released in September or October because I'm trying to have at least an useful plugin for the new release but it's very difficult to find someone to write one.
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ineedh3lp
ineedh3lp
Posts: 25


07/08/2012
ineedh3lp
ineedh3lp
Posts: 25
I mainly deal with multimedia (especially video effects and editing), but I've been fancying programming for a long time. In the beginning I used AutoIt and other similar scripting languages to create some custom utilities for my own needs and recently I have dived into C# which I am very fond of because I'm very familiar with ActionScript, and ActionScript is extremely similar to C#. But I don't think I've got what it takes to create a plugin. Not even sure if .NET is a good framework for creating SyMenu plugins, though I am willing to see if I have any shot at such a plugin. So I am going to mail you and see what it is about and if I can contribute.
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