Gianluca Administrator Posts: 1274
23/09/2014
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The new SyMenu version is finally out.
Well, this release has been a real pain with false positive antivirus detections and the problem of the broken PAF plugin (http://www.ugmfree.it/forum/messages.aspx?TopicID=250) but eventually every problem has been solved now.
On the other hand you can find some new fantastic features in this version such as the browsable folders thing. For a complete list of the news take a look at the changelog.
Well the new features introduced in the last versions are a lot and now I'll begin a stage of consolidation above all for the PAF plugin. If you have feedback, bug reports, proposals, criticals or simply you want to express your opinion, let me know through this forum or with a private messagge.
Enjoy.
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B.Wettengel Posts: 23
04/10/2014
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You're GREAT, Gianluca. Browseable folders and MyComputer with Control Panel makes SyMenu outstanding. Thank you very much.
Andreas
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B.Wettengel Posts: 23
04/10/2014
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Hello Gianluca,
as I played around with browseable folders, I have an additional suggestion:
Make a subfolder clickable to open it (like you do it with other items in a folder). Maybe this can be done by rightklick (or double-klick) on the folder item.
Why: because when you browse through a huge tree, maybe you want to open a subfolder in explorer (or Windows Commander...)
Greets Andreas
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Gianluca Administrator Posts: 1274
08/10/2014
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Hi Andreas.
My idea is a bit different than yours.
Currently the sub folders accessible from a browsable folder have no "SyMenu effects" if you click on them. This is a correct behavior because sometime you have to click on a folder to force the opening of its submenu even if the folder has already grabbed the focus. For this reason your proposal to use the right click or the double click is abstractly correct since I can't use the normal click. But a correct proposal is not necessarily a homogeneous one in the SyMenu world where you are never forced to use right or double click to obtain a result.
My idea is to involve the Executor Modifier in the game. So if you click on a sub folder of a browsable folder you obtain no effects, but if the Executor Modifier is in "Open Folder" mode you will open the folder, if it is in "File Properties" mode you will see its properties. In that way I can keep a consistent way to work inside SyMenu.
What do you think of it?
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B.Wettengel Posts: 23
08/10/2014
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Hi Gianluca,
I think you are right in terms of homogeneous use of SyMenu. If Executor Modifier works not only on the last "leave" of a folder tree, it wiil be fine for me.
May be I do it wrong, but in Version 3.03.5378 the Executor Modifier comes into play only on the deepest items in the folder tree. If you have nested folders, you can now only open the deepest nested directory with Executor Modifier "Open folder". (this way you can not open an empty folder nor any higher level) Am I wrong or is this your suggestion for the next Release of Symenu?
By the way, if Executor Modifier automatically changes to "open current item folder" if it is a folder, you can open it very convenient.
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Gianluca Administrator Posts: 1274
08/10/2014
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Yes my proposal was for a future version only.
Well if executor modifier changes its mode automatically whenever you are focusing a folder, the problem of left clicking to force the opening of submenu remains: the effect will be that SyMenu opens Explorer and not the submenu and this is not correct. So you'll have to press CTRL key and then left click or press enter key to obtain the desired effect (open the folder in Explorer).
Surely Executor modifier will not work only on the last leaf of the folder tree but wherever you want.
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Gianluca Administrator Posts: 1274
14/10/2014
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...and the new version (3.04) with the executor modifier extended feature is out. Let me know what do you think.
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